OPENING LINES
by Steve Lopez
This is just another of "Steve's patented rants", so skip this
if you like -- but you might find something useful here.
In our last thrill-packed issue of ETN, I mentioned
that I received a 64 MB graphics card for Christmas. While true at the time,
along the way it has become a 32 MB graphics card because yours truly
didn't do his homework. I'll spare you the details, but the short version is
that I spent two full days trying to get the original card to work, only
to discover that it's possibly the only card (make and model) known to
man that won't work on my particular machine. And, in the post-holiday deficit
of product on the shelves at the local electronics place, all they had left
were 32 MB cards -- so I exchanged my non-functional 64 MB card for a 32 MB
card that actually works on my machine.
So here's some cheap advice for you to consider when you're
contemplating buying new hardware (such as cards) for your computer:
1) When you shop for new hardware, write down what's
available (make, model, and the web address of the manufacturer [which is usually
given right on the packaging]) at the store before you buy anything. You'll
need this information for Step 2:
2) Check out the web sites for the manufacturer of your
computer and the manufacturers of your candidate hardware purchases to see if
there are any known compatibility issues. This may require some digging. After
about twenty minutes on my computer outfit's web site, I finally found a searchable
message board for support issues. I did a search for both the graphics card
model and the model of my computer and discovered page after page after page
of messages -- evidently it's a pretty hot topic and I discovered that there
was no way to make this very popular make and model of graphics card
work on my machine.
2a) Also check the specs of the hardware you're thinking
of getting as well as the specs for the upgradability of your computer. Make
sure that your computer can actually be upgraded to what you want to buy (I
wasn't bit by this particular one, but I know many people who have been). This
might require some further homework. For example, the card I eventually installed
gives a 200 watt power supply as a system requirement. My machine lists a 185
watt power supply in its specs. Uh-oh? Not quite. After some more digging, I
discovered that few computers use anything like the amount of juice provided
by their power supplies (unless the owner has subsequently installed a lot of
high-end hardware). Card manufacturers take this into account when they write
their specs, so most of them give you a sort of "worst case" scenario. I determined
(correctly as it turned out) that the 15 watt difference was "within tolerance".
3) Even if Step 2 turns up nothing, do a similar search
using a standard Web search engine (the advanced features of Google are especially
good for this) to see if there's any information on possible compatibility issues
available at other web sites.
4) And be sure to weigh the information. If one
guy posting to a message board says he couldn't get a certain card to work and
eighteen people reply that the card works fine on their identical machines,
it's pretty safe to assume that the guy who couldn't get it to work has done
something wrong along the way. Likewise, if one guy says he got a card to work
and about fifty people assert otherwise, I'd go with the majority on that.
All of this is the voice of cold, hard experience talking.
If I'd done this stuff first (instead of blindly trusting the info that
was printed on the box my computer shipped in and which, quite apparently, lied
like a cheap rug), I'd have drastically cut the installation time on my new
graphics card from two days to about thirty minutes. So I thought I'd pass this
along and try to save you some grief.
By the way, the new card works fine, thanks for asking. I can
now see the smoke, sparks, hazards, and damage when playing Robot
Arena, so life is good.
NEW 3D OPTIONS IN FRITZ8
by Steve Lopez
Now that my little tantrum is over, let's get down to business
-- we'll have a look at the 3D option dialogues in Fritz8 (and Shredder7,
too -- the features are the same, so one size fits all here).
First, keep in mind the requirements for using the new 3D boards
in Fritz8 (which were discussed two weeks ago in ETN, but here's
a quick review):
1) You must have DirectX 8.1 installed;
2) You must be running your graphics in 16-bit HighColor or
32-bit TrueColor mode (odd mutant forms like 24-bit TrueColor won't work);
3) You need to have a 3D graphics card -- most computers from
the last 3 years or so have one already. It doesn't need to be especially high-end
either. Before I changed cards, my old card was only an 11 MB card and the 3D
board worked fine. With the new 32 MB card, it works even better. I imagine
that with a 64 MB or 128 MB card it would scream like a bat out of hell, but
I apparently won't know that until I buy my next PC or shell out the ducats
for a better card (and, after this last weekend's ordeal, that won't be for
a while yet).
Once the new 3D board is up and running (and you start it by
going to the View menu and selecting "True 3D"), you'll see some buttons at
the bottom of the 3D display. "Zoom in" and "Zoom out" are self-explanatory,
but the "Settings" button requires a wee bit of additional information. Clicking
it provides a popup dialogue window. Check it out now if you like; then come
back and we'll discuss the options in this dialogue.
MATERIAL
This tab gives you various options for the material the board
and pieces will appear to be made from. Fritz8 provides five different
boards; installing Shredder7 adds two more to the list.
Classic Wood/Marble: these are the two really "photo-realistic"
3D boards. As I reported in last week's ETN, you can even see the pieces
reflected in the marble surface of the Classic Marble board. You can see a shot
of the Classic Marble board in last week's ETN.
Simple: this is just a modified version of the old 3D
board. The difference is that the pieces look more "solid" by default. This
is also currently the only selection that enables the piece color buttons to
the right of the main board selection options in this dialogue.
Symbols Marble/Wood: a kind of cross between a 2D and
3D display. The pieces resemble those you might find on a wallboard and appear
to "float" a bit above the chessboard.
If you've installed Shredder7, you have two other board
styles available:
Classic Metal: this is actually a pretty interesting
choice. The board is supposed to resemble a metal board with metal pieces. It's
certainly a matter of my perception, but I think it looks like an old-time tinted
woodcut engraving of a chess set:
I wouldn't term it "photo-realistic" (as I would the Classic
Marble board), but I think it's extremely cool nonetheless.
Shredder: this one defies my powers of description,
but it's a sort of "space age" set. George Jetson would love it:
Below the board selection display are two sections for setting
the texture resolutions of the board and pieces. These are pretty self-explanatory,
but be aware that not all sets will give you every option here -- if an option
is not available, it'll be in half-tone ("greyed out"). The same thing applies
to the piece color buttons -- as noted above, these are only available for the
"Simple" board.
There's also a check box that allows you to hide or display
the Toolbar below the 3D board. Note that if you accidentally or deliberately
hide the Toolbar and later want to get back to the 3D options dialogue, you
can hit CTRL-ALT-X on your keyboard to display the Settings dialogue.
3D EFFECTS
This tab provides options for the display of the 3D pieces.
"Shadows" lets you determine the length of the shadows cast
by the pieces. "No shadows" is a no-brainer. "Rendered shadow" tends to be a
short shadow, while "Plane shadow" is a longer, darker shadow. These are short
general descriptions; the details can be affected by other options you set.
Note that you can alter the "source" of the light (like moving
a lamp around) by using the keyboard as described in the Help files.
Now I'd like to pretend to be a really bright boy and say that
I know everything about every program we offer but, sad to say, there are times
when I'm stumped. This is one of those times. I will freely admit that I have
no flipping clue what the "Anti-aliasing" and "Collision of pieces" boxes do.
I've tried both boxes both ways and I see no discernable difference in the appearance
or action of the pieces. However, this is either a lack of capability on the
part of my graphics card or a lack of intelligence or perception on my part.
"Reflection on pieces" and "Reflection on board" controls whether
the pieces will be reflected on the board surface and how much light will be
reflected off of the pieces themselves. If you select these, there is a slider
provided that determines the amount of the reflection (in effect controlling
how "shiny" they are).
The "Animation" slider determines how fast the pieces move,
while the "Ambient light" slider changes how bright the pieces appear (it's
like a laundry detergent commercial -- all the way to the left makes the White
pieces a dingy gray, like a pair of really old socks, while sliding it the whole
way to the right makes them "whiter than white").
GEOMETRY AND BOARD
This tab provides controls that are primarily for the display
of the chessboard.
The "Field of view" tab does the same thing as the "Zoom in"
and "Zoom out" buttons on the Toolbar. The slider can be used (instead of the
Toolbar buttons) for fine-tuning, or by people who have chosen to hide the Toolbar
(see above). The "Background" button brings up the standard Windows color
palette dialogue; you can use this to change the background color (the area
that the board and pieces are displayed against) to any of literally thousands
of different color choices.
"Show square indicator": checking this will cause a small (and
fairly unobtrusive) yellow arrow to be shown on the board when a piece moves,
beginning at the starting square and terminating at the destination square.
"Centered pieces" places the pieces in the exact geometric center of their squares.
This might look a bit weird to some people in some cases, like when viewing
the board from an odd obtuse angle. Also, few of us place pieces dead center
on squares when we play games in real life (except for those excessively anal-retentive
players who "j'adoube" the crap out of the pieces, especially when it's your
clock that's running) -- unchecking this box gives the board a slightly more
disorganized look that you might find more natural and appealing.
"Knight jumps" controls whether Knights slide or jump when
they move. "Show coordinates" will allow you to display or hide algebraic coordinates
on the borders of the chessboard, while the "Color coordinates" button again
displays the Windows color palette dialogue (as above) in which you can
change the color of the letters and numbers. (As an example, setting coordinates
on the Classic Marble set makes the board appear as though the coordinates have
been etched into the marble).
Finally, the "Square size" slider lets you do just what the
name suggests. But this requires a bit of explanation. When you use this, it
might initially just appear to zoom the board in or out. Look carefully
at the pieces, however; the pieces stay the same size. So what you're
really doing (in effect) is making the pieces larger or smaller -- bigger
board, smaller pieces. You're just taking the long way around the barn -- make
the board bigger, zoom out a bit, and voila! Smaller pieces.
GAMMA
You'll note that I said above that the Simple board was the
only one that lets you use the "Piece color" buttons. That's true enough, but
you can tweak the piece colors a bit in the other chess set displays as well.
That's what the "Gamma" tab is for.
First you'll need to check "Use Gamma". That enables this rest
of this thing. "Use calibrator" is only available if you have the hardware for
it. "Link sliders" does what it says: it links the "Red", "Blue", and "Green"
sliders so that moving one of them will adjust all of them.
But I'll warn you -- you have to be dang near half a Rembrandt
to use this feature properly. Have fun with it if you like. Me? Forget it --
I'm moving on to the next tab...
INFO
A neat idea that you'll hopefully never have occasion to use.
It provides hardware and software information (graphics driver, processor, operating
system, etc.) about your system. You can copy this stuff to the Windows Clipboard
by clicking the "Clipboard" button, or e-mail it directly to the programmers
in case of problems (as long as your e-mail client supports the MAPI 2.0 protocol).
The "Measure framerate" button is kind of cool, though -- it measures the animation
capabilities of your system.
Other tweaks
No, there's not a tab called "other tweaks". This section will
discuss some shortcuts that you might find useful.
Right-click on the 3D board and the mouse cursor changes to
a two-headed arrow. You can now change the angle at which you're viewing the
board. Move the cursor downward far enough and you'll be looking at the board
from directly overhead. Move it upward far enough and you'll have the classic
"chin on the table -- it's mate in three -- I'm busted" view (boy, do I ever
know that view well...). Moving the mouse left and right rotates the
board around its center point.
You can also use keyboard shortcuts to do some of this (and
some other neat stuff, too):
- Comma key -- rotate the board counterclockwise
- Period key -- rotate the board clockwise
- M key -- raises the board like it's on an elevator
- N key -- lowers the board the same way
- 9 key -- slides the board to the left
- 0 (zero) key -- slides the board to the right
- I ("eye" not "one") key -- zooms in on the board
- O ("oh" not "zero") key -- zooms out on the board
And, for the really adventurous among us, this next part comes
from the Help files:
If you deactivate "View toolbar", switch to full screen
mode (Ctrl-Alt-F), and in addition close all other window panes (Ctrl-5) you
will get a spectacular full-screen chessboard which is a pleasure to replay
games on.
And note that if you totally hose up your 3D board settings
(as I did in the writing of this article), you can reset everything to the "factory
defaults" by clicking the "Defaults" button on the "Material" tab. This will
give you the opportunity to start over from scratch and find entirely new
ways to hose up your settings.
Until next week, I am wishing you much funness.
© 2003, Steven A. Lopez. All rights reserved.
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