Jenö Bán, Taktik der
Endspiele 1954
White to play and draw
1.g4? doesn't work, because after 1...h3 the
white king is shut out of the corner: 2.g5 Kxg5 3.Kf3 Kf5
4.Kf2 Kf4 5.Kf1 Kf3 6.Ke1 Be5 7.Kf1 h2 and Black wins.
The surprising solution is 1.g3+! hxg3+.
Who would have thought that White would transform the black
h-pawn, which is normally a guarantee for the "wrong
bishop" draw, into a dangerous, protected g-pawn. 2.Kg2
Bg1 [naturally 2...Kg4 3.Kh1 Kf4 4.Kg2 is a draw]
3.Kxg1 Kf3 4.Kf1 g2+ 5.Kg1 Kg3 stalemate.
Henri
Rinck, 1.hm Boedapest 1911
White to play and draw
1.Kg3! The only move that
holds the draw. 1...h5 2.e4! Zugzwang. If
it were White to move here Black would easily win. 2...Kg1
3.e5! Forcing the black pawn to capture and move
to a square it really doesn't want to be. 3...dxe5
stalemate.
F. Lazard, La Stratégie 1902
White to play and draw
1.Re1! g2+ 2.Kf2+. Precise
moves, that leave Black with four options: