We know we have been giving people quite a
rough time here, with our problems and studies that were
fairly difficult to solve. Today we give you four positions
that are all within the reach of casual chess enthusiasts,
using just a chessboard and pieces to analyse (experts can
solve them using a long blank stare at the diagrams). Anyone
who switches on a chess program for assistance is never going
to know the great feeling of discovering creative ideas all
by oneself. All four puzzles have one thing in common: the
goal is to find a draw for the white pieces.
Jenö Bán, Taktik der
Endspiele 1954
White to play and draw
Here for starters is a position that might
wake memories. Didn't we have a big lecture this Christmas
on the concept of the wrong
bishop (i.e. one that does not control the promotion
square of the a- or h-pawn)? Indeed the above position would
be trivially drawn if White did not have the pawn on g2.
Without it he would play 1.Kg2 and then move his king back
and forth between g2 and h1. Black can only stop that by
stalemating the king.
So the white pawn on g2 is the problem. The
question is how to get rid of it and secure the draw. The
solution of this instructional position is somewhat surprising.
Henri
Rinck, 1.hm Boedapest 1911
White to play and draw
This is an elegant little study which illustrates
a number of typical motifs – forced moves, zugzwang,
stalemate, the works. And all this in just three moves!
F. Lazard, La Stratégie 1902
White to play and draw
This is vaguely similar to the previous study,
but includes an allumwandlung (promotion to all
four different pieces). We discovered a tiny flaw in the
solution.
C. De Feijter, Tijdschrift v.d. KNSB
1941

White to play and draw
The problem that White faces is that Black
seems to be safely able to prevent the promotion of the two
g-pawns. 1.g7 Re8 2.Bh7 looks promising, since Black must
give the rook for a pawn. Unfortunately we soon discover
that he has 1...Re1+ (instead of 1...Re8). After that a white
king move is deadly due to the mate threat on a1, e.g. 2.Ka2??
Be5 (threatening 3...Ra1#) 3.Bb1 Bxg7 4.g6 Rd1 5.Be4 Ra1#.
Of course we can try the following line: 1.g7
Re1+ 2.Bd1!?, seeing that after 2...Rxd1+ 3.Kc2 the black
bishop prevents the rook from protecting the promotion square
g8. White gets to queen and in fact win. But once again there
is the more mundane 2...Re8, after which Black can move the
rook to g8 and capture the g-pawn.
So what to do? Well how about finding a way
of capturing the black rook? Looks quite impossible, but
(this is a big hint) only if you understand "capture"
in the normal sense.