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Building a fortress
December 26, 2009 |
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Yesterday's position, which was constructed from memory
by the submitter, had a couple of flaws – one relatively
minor and one very serious.
Manuel Rodriguez, 2009

White to play and draw
The envisioned solution runs as follows: 1.Ng4+!!
hxg4 2.Nf7+ Bxf7 3.d4+ Kf5 4.Rh1! Qf8 5.Ke1 Qa8 6.Kf1 Qa6+
7.Kg1 draw.

The reason is clear: the black queen cannot penetrate without
stalemating the opponent, and so must retreat back to a8.
Naturally the computer will still evaluate the position
as winning for Black and potter around forever behind the
pawn barrier. We humans know there can be no progress, the
position is a draw.
Now to the flaws: the less serious one is that the first
two moves can be inverted: 1.Nf7+ Bxf7 2.Ng4+ hxg4 3.d4+
etc. works just as well as the solution given above. That
devalues the position as a classical study, but it would
still serve its purpose in our Christmas theme: to baffle
computers and demonstrate our superior understanding in
some areas of chess.
The second flaw is serious and was pointed out by two readers,
both problem experts: Dr Noam Elkies and GM Dr John Nunn.
The latter had accepted our solution on the 24th evening,
but then woke up on Christmas day in a cold sweat. "What
if we sacrifice the queen on b5?" he muttered. A quick
check showed this to be feasible. The line runs as follows:
1.Ng4+ hxg4 2.Nf7+ Bxf7 3.d4 Ke6 4.Rh1 Qf8 5.Ke1 Qa8 6.Kf1
Kd7 7.Kg1 Be8 8.Kf1 Qa6+ 9.Kg1 Qb5 10.axb5 cxb5

Now it looks as though Black can win, e.g. 11.Kf1 b4 12.Ke1
Kc6 13.Kd2 Kb5 14.Kc2 a4 15.Kb2 a3+ 16.Kb3 Ka5 17.Rb1 Ba4+
18.Ka2 Bb5 19.Ka1 Ka4–+ (line provided by Elkies).
That pretty much ruins the position as a study or even for
a test of the perspicacity of chess playing computers, which
may concievably be avoiding the knight sacrifices because
they see that this strategy does not help anyway. [Click
to replay]
A number of readers recognized the position in its original
form and sent us the following study that is simpler but
does not have the above defects:
J. Hašek, Národní
Listy 1951

White to play and draw
Here the solution is clear, only one move draws (and really
does so): 1.Ng4+!! If the computer does
not play this it has not seen or even smelled the draw.
Perhaps some of our readers can leave a quad or oct system
running for many hours to see if the solution comes up.
One should also try the Monte Carlo feature of Rybka, to
see if that produces the key move. The rest of the line
is clear: 1...hxg4 2.d4+ Kf5 3.Rh1! Qh8 4.Ke1! Qa8
5.Kf1 Qa6+ 6.Kg1 draw as above. [Click
to replay]
Puzzle 2 – December 26th
Li Wu of Cambridge, UK, wrote to us: I have a puzzle that
computers cannot solve. He was not able to give an author
or source, but that we know will be quickly supplied by
our readers. [It has been, ten minutes after we went live,
by the aforementioned Noam Elkies].
W.E. Rudolph, La Stratégie
1912

White to play and draw
The solution to this problem will pose no great challenge
to our readers, given the discussion of the previous submission.
However it is fun to experiment with computers. If you let
them play with the white pieces you will be able to win
on any level – unless they are able to find the one
drawing mechanism which saves the game. It would be interesting
to know if any of the six white moves are found by a program
when the previous are manually entered, naturally against
the will of the machine, which believes that White is lost
and only seeks to minimize the damage.
Frederic Friedel
Addendum
Chess historian Edward Winter (where would we be without
him?) has sent us a precise source for the above position.
"The composition," he writes, "was given
on pages 174-175 of Pawn Power in Chess by Hans
Kmoch (New York, 1959), headed ‘W.E. Rudolph, La
Stratégie 1912’. The French magazine published
it on page 156 of its April 1912 issue (with White’s
king and bishop on e3 and c2 respectively, and not d2 and
d1). It was stated that the study came from the Chess
Amateur. That earlier publication (also with the king
and bishop on e3 and c2) was on page 184 of the March 1911
Chess Amateur, in T.R. Dawson’s ‘Endgames’
column. The caption was ‘White plays and what?’.
Dawson described it as ‘a most ingenious composition
with an amusing denouement’. The solution appeared
on page 224 of the April 1911 Chess Amateur. William
E. Rudolph of Brooklyn, NY was a regular contributor of
problems and studies to magazines of the time."


Now we know everything about the problem. We have modified
the original diagram in light of this historical documentation
(originally we gave White’s king and bishop on d2
and d1).
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