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Forcing your opponent
to mate you
December 28, 2008 |
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Selfmate in six
The first of two selfmates this year. White is to play
and force Black to mate White on Black’s
sixth move. Black is trying to avoid mating White.
Long selfmates are notoriously difficult to solve, but
this is an exception. Having said that, it’s not too
easy. At first sight it seems unlikely that White’s
king, which currently enjoys almost total freedom, might
end up being mated in just six moves. Evidently the king
has to approach Black’s forces so as to set up the
mating position. However, a further problem for White is
that Black is currently stalemated, so White can’t
move his king at once. Your task is to combine two ideas:
lifting the stalemate, while at the same time creating a
mating position.
Problems selected and annotated by John
Nunn.
The solutions to all puzzles will be published at the end
of the series (after January 1st).
Please do not send in solutions after each problem is published.
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