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The wandering king
December 31, 2007 |
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Some problems are just fun – in the same way jigsaw
puzzles or knitting are fun. In the following the challenge
is to work out a plan and then count the number of moves required
to execute it.
Otto Wurzburg, 1919

Only the white king moves. How many legal
moves does it take to get him to the square f4?
Black makes no moves at all. The only piece that moves during
the entire problem is the white king. But all its moves must
be legal. Of course the king may not move onto a guarded square
or capture a guarded piece. Make sure you count every step.
The solution to this problem is a number, specifying exactly
how many moves are required to reach the goal.
Incidentally, if you are using ChessBase or Fritz you
can enter the moves of such problems by entering null moves
for one side. This is done by pressing Ctrl-Alt-0 (zero
on your num pad). So in the above problem you move the white
king to a4, then press Ctrl-Alt-0, move it to a5, Ctrl-Alt-0,
to a6, etc. Oops, have we revealed too much of the solution?
Otto Wurzburg, 1875–1951, was one of the most imaginative
American problem composers, the nephew of the most prolific
of them all, William A. Shinkman (1847–1933). Doubtlessly
inspired by him, young Otto started composing at the age of
twelve, as chess historian Edward Winter has
discovered.
Feedback on our previous problems
Richard Stein, Berkeley, CA, USA
I am a longtime chess enthusiast who discovered your site
about two years ago in February. I was on board for your Christmas
puzzle set last year and I think the formula you used was
a good one, with easy puzzles early on in the week and hard-hitting
from about day five on. That seems to me to be the best way
to satisfy this diverse puzzle-solving field.
Eric Jones, Ravenna, Ohio USA
I wouldn't worry about people complaining. As far as the problems
being too easy or too hard, I would say they are neither.
Of course, the first few were a little easy, but regardless
of that they are still fun to do. I would word them the way
you want to word them. If they are easy (such as the series
helpmate in four), then say it is. It isn't your fault that
somebody can't solve an easy problem. In terms of playing
strength I am not as strong as the guy who can't solve the
helpmate in four. That doesn't mean that it isn't overall
easy. It is. The helpmate in eight was definitely a lot harder,
and eventually I solved it. You were right by the way, it
is very nice the way it is solved, going back and forth with
the knight and bishop to keep the 1st rank blocked from the
white rook until the mate at the end. The series helpmate
in 21 is a totally different story. I can't figure out what
to promote to. I have constructed the possible final mating
positions (I'm pretty sure there are a couple) but for the
life of me don't know how or when to take the white pawns
and with what. However these puzzles are great fun. Who cares
if it says it is easy or not. The essence of problem-solving
in my opinion is solving the problem, not the difficulty of
it. I don't think anybody could be disappointed after correctly
solving an "easy" problem. Isn't it a good thing
that it was "easy" for you?
Or Cohen, Israel
I consider myself an average solver, thus, it was a sheer
joy for me – being able to solve today's puzzle (Jacob
Mintz, series helpmate in 21 – correct solution given).
Steve, Bass, Plano, Tx
I enjoyed reading the discussion in Puzzle #3 about different
readers' views about the levels of puzzle difficulty. My only
comment is that I'm very suprised you did not take advantage
of the writers' names (Paul and Piotr) to state that in terms
of difficulty you "don't want to rob Piotr to pay Paul"
Josh H. Hamilton, Canada
I need to know, in the series helpmate, can Black allow his
king to be in check while he is making his set of moves? Also:
for the December 27th puzzle, can you make sure that the helpmate
is after 21 moves and not 22. I'm probably wrong but it's
driving me insane so I thought I would ask.
Neither king can ever be in check during the moves
of a series helpmate, except in one case: on the last move
Black can put the white king into check, after which White
makes his checkmating move, which of course would have to
take his king out of check.
A surprising number of readers asked us about the Jacob
Mintz puzzle, and whether it did not require 22 moves to
solve. Initially we were baffled (by so many parallel queries)
but then realised that these readers were executing a different
mate that is only possible in 22 moves. However, the version
we published is correct, the problem can be solved in 21
moves!
Noam D. Elkies, Cambridge, Mass
Am I right to guess that the Bartel-Kniest series helpmate
originally had a "twin" with the black king at h1
instead of g1? That too has a unique solution in four (which
unlike the solution of the Kg1 diagram depends on the exact
positions of the White pieces for its uniqueness!).
Indeed that is the case, as our resident problem guru John
Nunn confirmed. "As originally published in Feenschach,
the problem did indeed have a twin," he wrote. "You
should mention the other half of the problem, without which
it loses most of its appeal." Unfortunately the twin
was not given in the problem collection which we were using.
We present the two problems here together.
E. Bartel and A.H. Kniest, 1965
s
Series helpmate in four:
a: diagram
b: bKg1–>h1
So Black moves four times in a row and then White plays one
move to mate him. In one case the black king is on g1, as
in the diagram above, in the twin problem the black king is
on h1. The solutions are quite different.
Technical note: unfortunately
some intellectually or emotionally starved soul is spamming
our puzzle account with hundreds of automatically dispatched
emails. Please do not write for a day or so, until we stop
the disruptive tream of messages – or the perpetrator
discovers that he has a life, however bland it may seem
to be.
Frederic Friedel
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