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Serial moves to selfsacrifice
December 26, 2007 |
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The series helpmate is an unusual and fascinating problem
form. In it Black executes a series of moves, that all have
to be legal, while White does nothing. Finally White gets
to make a single move, and mates Black with it.
Let us take a look at an example used by Andrew Martin
in his Radio ChessBase lecture last January. It is a problem
composed by N. A. McLeod:

Series helpmate in six
Once again the exact stipulation: Black must make six consecutive
moves, all of which must be perfectly legal. For instance
he cannot put the white king into check, except on the last
move, and he cannot allow his own king to move into check.
White does nothing, until after six black moves he plays
one move to deliver mate.
In the above position it is clear that the final move will
be Bg2# mate. Black has six moves to place his pieces on
squares where they cannot defend against the mate from g2.
Naturally one black piece may be captured, but just one,
on the final move.
When we examine the above position we see that the black
bishop on e8 cannot remain there, since it would defend
against the Bg2 mate. However, removing it means that there
cannot be a black rook or queen on the eighth rank, because
otherwise they would be checking the white king, which would
be illegal during the first five moves. If it occurs on
the sixth move the final mate could not be delivered.
If the rook and queen cannot be on the eighth rank, where
can we put them? The black rook has only two squares where
it is helpless to defend against the ultimate Bg2#, and
those are a1 and h1. The queen has only one square: a1.
So it is obvious where these pieces have to go. The black
bishop has no square from which it cannot defend against
the mate, and so it will have to sacrifice itself on g2.
Thus we know what the final two moves are going to be: bBg2,
wBxg2#.
How do we rearrange the other pieces. After the above analysis
this becomes fairly obvious: 1.Qh8, 2.Qa1, 3.Rh8,
4.Rh1, 5.Bc6, 6.Bg2 Bxg2#. That is the correct
solution. Note that in helpmates of any kind (i.e. problems
in which a mate is constructed with both sides cooperating)
it is always Black who makes the first move and who gets
mated in the end. This leads to somewhat unusual notation,
with the black moves given first and then the white move,
but one has to get used to it. There are too many beautiful
helpmate problems to change everything around to White moving
first and getting mated.
One more thing to note is that in helpmates the order of
moves is absolutely critical. If two moves could be interchanged
the problem would be quite worthless. In the above example
the queen has to move first to make way for the rook; then
the rook has to move to h1 to avoid an illegal check on
the white king, and only then can the bishop move to get
to its final square.
Now we present you with two quite charming series helpmates.
The first is very simple:
E. Bartel and A.H. Kniest, 1965

Series helpmate in four
So Black moves four times in a row and then White plays
one move to mate him. Even an amateur should be able to
solve this in a reasonable amount of time. Since we have
receive a lot of letters (well, some letters... actually
two readers wrote) complaining that our December 25th 2007
puzzle was way too easy. So here is a slightly harder one.
J.M. Rice, 1970

Series helpmate in eight
Do try to solve this puzzle. You will be quite enchanted
(we were) when you finally discover how it all works out.
Remember that the white king must never be put into check,
and each move has to be unique and executed in exactly the
correct order for the problem to work. Quite amazing how
positions can be constructed to actually fulfull these strict
conditions.
The solutions to all puzzles will be
published at the end of the series (after January 1st).
Please do not send in solutions after each problem is published.
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