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The problem in losing chess

December 26, 2006

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Puzzle 2

“We were having a game of losing chess at the club last night.”

“Losing chess?”

“Yes, losing chess, that game where you win if you give away all your pieces, and you must make a capture if one is possible.”

“Can you remember the position?”

“Yes, White had knights on c2 and g1, and Black had a pawn on d3.”

“No kings?”

“No, in losing chess kings don’t have special powers and both sides had already given away their kings.”

“What happened?”

“Well, White, who was to play, found a neat win.”


What was the win (White to play)?

(To clarify the rules of losing chess: if more than one capture is possible, the side to play can choose which one to make. A player who promotes a pawn may choose which piece to promote to, just as in normal chess. You cannot promote to a king.)

John Nunn

Two practice problems

For those of our readers who are unfamiliar with losing chess (also called antichess, zero chess, giveaway chess, suicide chess), here are two puzzles for you to practise on.

H. Klüver, Chess Amateur 1923

White to play and win
1.a8N! Kxa4 2.Nb6! ...

P.H. Törngren, Tidskrift för Schack 1929

White to play and win
1.h3! a5 2.h4 a4 3.h5 a3 4.h6 a2 5.h7 a1R! 6.h8B!!...

Try to solve the above problems on your own. The first is very easy, the second shows you that even with just two pawns on the board a losing chess problem can be nontrivial. To see the solutions drag your mouse across the area below the board.

The solutions to all puzzles will be published at the end of the week (after January 1st).
Some clues and feedback may be published during our Christmas puzzle week.