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Where is the pawn?
December 31, 2004 |
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The year is ending – it already has, as we post
this, in South-East Asia, where we have been witness to
one of the greatest natural disaster in recorded history.
Our feelings are with the victims, whose number is rising
each day. It is a sobering thought that if we had installed
one tenth of the technology the TV stations are using to
bring us each harrowing detail of the Tsunami disaster
into a Tsunami warning system, then tens of thousands of
lives might have been saved.
But life goes on, and on this New Year's Eve we have two
puzzles, one the final proof game supplied to us by John
Nunn, and the other, which you have hopefully not seen
before, an amazing little problem which shows us how ingenious
composers can be.

Proof game 8: Position after Black’s
tenth move
What is amazing about the last two examples (7 & 8)
of our proof game series is that problems with so many
moves can be devised which meet the requirements of the
genre. Mainly that the position may be arrived at by only
the one set of moves, and that the order of the moves must
be unique. Which by the way is also a help in solving the
puzzles. If you are working on a solution in which the
order of two moves is irrelevant, then you know that this
cannot be correct. For instance in the above position if
you are trying 1.f3 d5 2.Kf2 g5 then you know you are on
the wrong track because 1.f3 g5 2.Kf2 d5 would do just
as well.
W. Pauly, 1913

White to play and mate in two (white pawn missing)
In the above position there is a white pawn missing. You
are required to replace it and mate in two moves. We are
not sure we should be telling you this, but there are four
different solutions, each with its own little point.
As usual you can print out
the two puzzles on this page and solve them on a chessboard.
Frederic Friedel
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