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Real and fake history
December 28, 2004 |
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Erratum
It turns out that our cute litte
story about the RAND Corporation computer projection
from 1954 was inaccurate. The picture we published, which
was incidentally submitted by one of our readers, turned
out to be a fake. Actually a "fark", since it
was part of a Fark
Photoshop competition. We apologise for not spotting
the inplausibility of the story, especially since we are
frequent visitors to this very devious web site, and have
in fact linked to chess
examples in the past. However, it is good to know that
we are not
the only ones who fell for the joke.

A full unraveling of the hoax may be found at Snopes,
a site one should visit before one publishes anything at
all. Snopes does admit that predictions from several decades
ago failed to foresee that computers would become much
smaller and cheaper; that these changes would enable nearly
every business and home to have its own computer to be
used for a variety of applications, and that those machines
would be linked together in a world-wide network. Instead,
futurist scenarios frequently presented a world of very
few, very expensive all-powerful computers the size of
large buildings, used only for divining answers to complex
problems beyond the ability of man to solve on his own.
ChessBase on the Arari ST
Here's a true story from the bronze age of computing.
We wrote it ourselves, but checked at Snopes anyway
and found no debunking story. You never know these days...
Seventeen years ago, in January 1987, the first version
of our chess database program was completed. ChessBase
was the name we gave to it, and it came on a black 360
KB diskette which you stuck into your Atari ST. Now I know
that some of you may have a bit of difficulty with that
sentence, so here goes: the “Atari ST” was
a very popular home computer.

The ST was based on Motorola’s 68000 processor,
which ran at a blazing eight MHz. The system hat one MByte
of RAM, which was a sensational amount at the time. The
Atari had a very sharp black-and-white monitor, the kind
Macintosh had pioneered. The full system, including monitor
and disk drive (but without a hard disk) cost 3200 DM (German
Marks). You could also get an “IBM PC” with
a similar performance, but that was three times more expensive.
A ten-pack of diskettes cost DM 120.

An early version of Garry Kasparov working with ChessBase
2.0 on the Atari ST
Today we are able to purchase a system for a nominally
similar price – 1,600 Euros, not corrected for inflation
(actually €1,600 is closer to DM 1,600). However,
we get a little more value for the money. The processor
is 400 times faster, the memory a thousand times larger,
and you have four hundred thousand times more storage space
than we had on one of the four-Dollar diskettes we actually
worked with (the first hard disks for the Atari were to
have 20 Mbytes).
Rudolph revisited
A word to our first Christmas puzzle
this year. Bob Dunnigan, of Jacksonville, Fl., informs
us (as did others) that it was very apt for us to discuss
the writing of the 'Rudolph, the Red-Nosed Reindeer'. Johnny
Marks, the song's composer ( who also wrote many other
popular Christmas tunes ), was a devoted chessplayer. He
was member of New York's Marshall Chess Club and served
on the Club's Board of Governors for many years. While
a junior member of the Club, Bob writes, he recalls seeing
him there frequently.
Which, in some convoluted way, takes us back to our Christmas
puzzles. Before we give you the new tasks here, for the
most desperate of our readers ("these problems are
really, really hard," was a common message
we received) is the solution to John Nunn's third proof
game problem.
Ernest C. Mortimer; version by
Andrei Frolkin

Proof game 3: Position after
Black’s 4th move
Solution: Three black units are gone
in the above position. It is easy to deduce that they were
captured by the white knight on its moves 2-4, with the
sequence 1 Nf3 e5 2 Nxe5. But it looks impossible for White
to take the d-pawn and the g8-knight as well. And indeed
there isn’t enough time for White to take the g8-knight
and the d-pawn. The solution is that White takes the b8-knight
instead! So the correct sequence is 1 Nf3 e5 2
N×e5 Ne7 3 N×d7 Nec6 4 N×b8 N×b8.
Here the paradoxical element is that the apparently unmoved
knight on b8 is actually Black’s kingside knight.
For those of you who still find these problems really,
really hard, here's a fairly simply one, composed and published
this year.

Proof game 5: Position after Black’s
4th move.
And here, for all the disheartened and discouraged masses,
is another fairly simple problem. It is from a simultaneous
exhibition given by Emanuel Lasker, who at the time had
been World Champion for almost twenty years.
Emanuel Lasker – Loman, 1913
Lasker had tricked his opponent in this essentially drawn
position and set him up for a stunning combination: 1.Rf8+
Kxf8 2.gxh7 and the h-pawn will queen. As Lasker
approched the board during his next circuit he was astonished
to see his opponent continuing to play instead of resigning
graciously. Ach, ja, there is always one in every simultaneous
exhibition. But a move later Lasker discovered that he
had overlooked a little finesse. Which one?
F. Köhnlein, Deutsches Wochenschach
1903
White to play and mate in four moves
If you think of it, this position is trivially easy to
win – in five moves. For instance 1.b8Q Kd4 2.h8Q+
Ke3 3.Qbe5+ Kd2 4.Qh6+ Kd1 5.Bb3 mate, and there are countless
other variations. However, it is much more difficult to
do it in the stipulated four moves. And the question is:
what is the special point of this study? Once again you
can print out the three
puzzles to solve on a chessboard.
Frederic Friedel
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