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ChessBase Christmas Puzzles
December 25, 2004 |
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Christmas is here, and we trust all our friends from the
ChessBase.com community have survived the commercial anguish
of the pre-season days, and are now bravely facing the
culinary challenges that await. As in the past we come
to you with a set of eight Christmas puzzles, one a day,
each hidden behind a festive wreath, to be opened every
day between Christmas and the New Year.
But before we come to the thematic puzzles of this year's
suite, we would like to wish all the visitors to our site
a ...

Note that you can click on each of the figures to switch
them on and off.
Assuming you have had as much fun as we did with the above
flash animation, let us pause for a moment to remember
the man who invented the reindeer character shown in the
middle of the picture. In 1939 34-year-old Robert L. May,
who worked for the Montgomery Ward department store, was
asked to come up with a promotional gimmick for Christmas
shoppers. So he wrote a story-poem. It was about an unfortunate
reindeer who, because of a physical abnormality, was ostracized
by the reindeer community. The abnormality was a large,
glowing, red nose. May's boss was initially unimpressed
by the narrative, because he associated the red nose with
alchohol and drunks. But in the end it was published and
distributed to the Montgomery Ward shoppers.
Some time later Robert May slipped into a personal financial
crisis as a result of medical bills for his terminally
ill wife. As an employee of the company he was not entitled
to any royalties derived from the Rudolph character. But
in 1947 he managed to convince Montgomery Ward's corporate
president to turn the copyright over to him. The story
of "Rudolph the Red-Nosed Reindeer" was printed
commercially the same year, and in 1949 May's brother-in-law,
Johnny Marks, composed a little Rudolph song. This too
was initially rejected by music publishers. But Gene Autry
recorded it, and two million copies were sold. Since then
the song has become the second most successful Christmas
seller of all time (after "White Christmas").
The Rudolph story itself has been translated into twenty-five
languages and been made into a television movie, narrated
by Burl Ives. It has been playing at Christmas time every
year since 1964. May's died in 1976, comfortable in the
life his reindeer character had provided for him.
Let us turn to chess and to our Christmas chess puzzles.
This year our problem expert John
Nunn introduces us to a genre that, while not new,
is gaining in popularity.
Proof games
By John Nunn
Most chess players are familiar with the traditional
types of chess problem, such as mates in two or three moves,
and with endgame studies (White to play and win or draw
positions). However, there are plenty of other types of
chess problem. In the past, the ChessBase website has featured
helpmates, which are often popular with over-the-board
players.
This year I propose to introduce you to another type
of chess problem, the so-called ‘proof game’.
This type of problem has several advantages; it is easy
to understand, needs no special knowledge and is fun to
solve. The basic idea is that you are presented with a
position and are told how many moves have been made since
the start of the game. What you have to do is reconstruct
the game.
Here is an example which was popular amongst over-the-board
players several years ago.

Proof game 1: Position after Black’s
4th move
We must find out how this position can arise after Black’s
fourth move in a normal game of chess. There are no tricks
in this type of problem; they always begin with the normal
starting position and all the moves are legal. The moves
do not have to be good ones and can be as silly as you
like, but they must be legal.
One can immediately see that it is easy to get the above
position after Black’s third move by 1 e4 e6 2 Bb5
c6 3 Bxc6 dxc6, but it is much harder to see how it can
arise after Black’s fourth move. It is easy
for White to lose a tempo (for example, by 1 e4 e6 2 Be2
c6 3 Bb5 pass 4 Bxc6 dxc6) but it is not so easy to provide
a pass move for Black.
One useful tool when tackling proof-game puzzles is that
the knowledge that the solution must be totally unique,
both in terms of the moves played and their order. Thus
we can immediately see that the above sequence of moves
must be wrong, because instead of 2 Be2 White could just
as well play 2 Bd3 or 2 Bc4. The real solution involves
a surprising finesse which is quite pleasing when you find
it.

Proof game 2: Position after White’s
4th move
Here White has apparently played e4, Black has played
...d6 and the c8-bishop is missing. The problem is the
lack of a Black waiting move, for example 1 e4 d6 2 Qe2
Bg4 3 Qxg4 pass 4 Qd1 would solve the problem except that
there is no possible pass move.
We know from uniqueness considerations that the above
sequence cannot be right (because 2 Qf3 would serve just
as well as 2 Qe2). More generally, we can see that White’s
3rd move cannot be the one that captures the bishop because
Black must have played 1...d6 and 2...B somewhere for White
to take the bishop, and then Black’s 3rd move will
disrupt the positioning of his pieces.
We will publish the solutions in our Christmas Puzzle
sections in a day or two. We urge you to print
out the two positions, get out the trusty old chess
set and let the whole family participate in the search
for the solutions. They are not too difficult and do not
require great chess expertise. Just some lateral thinking.
Merry Christmas, everybody!
Frederic Friedel
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