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January 5th, 2004

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Dear Christmas Puzzle solvers,

Here, after some delay, are the solutions to all the Christmas puzzles we published from December 25 2003 to January 1st 2004. We have included some of the feedback we got from our readers – just a microscopic selection of letters, since the column would otherwise become unreadable.

At the bottom of this page you will find a link to our Javascript replay board. It contains all the positions quoted in the articles, including the ones for which solutions were already given. Remember that you can replay the moves of each solution either with the recorder buttons just below the board or by clicking on the moves in the notation.

On Sunday, January 11th, at 18:00h MET (= 9 a.m. California, 12:00 noon NY, 17:00h London, 22:30h Delhi, 02:00h Tokya) we will be giving you details of our Christmas Puzzle competition, in which you can win a copy of Fritz autographed by Garry Kasparov, as well as other valuable gifts (for the chess section). The competition will include a prize contest by John Nunn for Gambit books and a Repton section with prizes donated by Superior Software.


December 26: The wrong bishop

J. Vancura, Ceske Slovo 1922

White to play and win

At the World Microcomputer Chess Championship in Budapest in 1983 I recorded the tries of a number of different players:

  • GM István Bilek initially showed me 1.Bf1! Ke3 2.Bd3! Kf4 3.Kd4! Kg5 4.Ke5! Kh4 5.Bf5 and wins (the exclamation marks are taken from the way he plonked down the pieces). But I showed him 2...Kf3! 3.Kd4 (3.h3 Kg3! 4.Bf5 Kf4 draw) 3...Kg4 draw. Bilek reexamined the position together with an IM colleague and, moving piece on the board, found the correct move in a total of 15 minutes.

  • The most interesting try by the Polgar infants was 1.Be6 Ke3 2.h4 Ke4 3.h5 Ke5 4.h6 Kf6 5.Bf5! Kf7 6.Bh7. The king is cut off and cannot reach the drawing corner. It took me a minute to find the refutation: 6...Kf6! 7.Kd4 Kg5 and draw. Sophie and Judit sighed and went back to work, giving me the full solution in 22 minutes

  • Both Zsuzsa Polgar and Mikhail Botvinnik both needed 17 minutes to find the correct solution, without moving the pieces on the board.

The only move to secure the win is 1.Bd7! and now White can reliably shut out the enemy king: 1...Ke3 2.h4 Ke4 3.h5 Ke5 4.h6 Kf6 5.Be8! winning.

Jonathan Berry from Canada wrote: "It took me a while to find 1.Bd7 (to have access to e8), but then I already knew I wasn't a Bilek or a Botvinnik or a Polgar. After looking at it for about half an hour on the screen, I took out a pocket set and from there it was only about 10 minutes. Which might reinforce the (prejudice?) that screens are less effective to figure chess. A nice study by
Vancura."

One reader from Windsor, On, Canada, wrote: "Not too hard, thanks to your fine lesson. After considering a couple of drawn lines, I found 1.Kd4! Kf3 2. Ke5! and the way to h8 is blocked (it's a matter of blocking the access to the dark squares e3 and f4). My time was 8.5 minutes. Can I say I beat, in a virtual duel, 7-year-old Polgar?" Sorry, no. Black simply picks up the pawn with 1...Kg1. Maybe our lesson was not so fine after all?!


December 27: Unexpected moves

V. Kosek, Ceskoslovensky Sach, 1930

White to play and win

The solution is very profound and fairly complex: 1.Kh5 g5! [1...Kf7 2.Bd5+ Kf6 3.h4 Kf5 4.Bf7 Kf6 5.Be6! Kxe6 6.Kg6] 2.Kh6 g4! [2...Kf5 3.h3 Kf6 ( 3...Kf4 4.Kg6) 4.Bd5 Kf5 5.Kg7] 3.Bd5! Ke5! 4.Bb7! Kf5! 5.Bc6! Ke5 [5...Kf6 6.Bd7 Kf7 7.Kh7] 6.Kg6! Ke6 7.Be4! Ke5 8.Bb7! Kf4 9.Kf6! g3 10.h3 g2 11.Bxg2 Kg3 12.Kg5 1-0.

Mika Korhonen, Suomen Tehtäväniekat 1979

White to play and draw

1.Ka5!! This is the remarkable move you had to find. Nothing else works: 1.Kc6? Kd4 2.Kd7 Ke5! 3.Kxe7 Kf4 4.Nh1 Kxe4 5.Kf6 Kf3 6.Kf5 Kg2 7.Kf4 Kxh1 8.Kf3 Kg1–+; 1.e5? Kd5 (1...Kd4? 2.e6 Ke5 3.Kc5 Kf4 4.Nh1 Kf3 5.Kd4 Kg2 6.Ke3 Kxh1 7.Kf2=) 2.e6 Kxe6 3.Kc5 Ke5 4.Nh1 Ke4 5.Kc4 Kf3 6.Kd3 Kg2 7.Ke2 Kxh1 8.Kf2 e5–+.

1...Kd4 [1...e6 2.Ka4 e5 3.Ka5! Kc3 4.Kb5 Kc2 5.Kc4 Kd1 6.Kd3 Ke1 7.Ke3 Kd1+–; 1...Kd3 2.Kb4 Kc2 3.Kc4 Kd1 4.Kd3 Ke1 5.Ke3 e6 6.Kf3+–] 2.Kb4 Ke5 3.Kc3 Kf4 4.Nh1 Kxe4 [4...Kf3 5.Kd2 Kg2 6.Ke3 Kxh1 7.Kf2 e6 8.e5=] 5.Kd2 Kf3 6.Ke1 Kg2 [6...e6 7.Kf1 e5 8.Nf2 e4 9.Ke1 e3 10.Kf1! e2+ 11.Ke1=] 7.Nf2 Kf3 8.Kf1 e6! 9.Nh1 e5 10.Nf2 e4 11.Nh1 e3 12.Nf2! e2+ [12...exf2=] 13.Ke1 draw.

Brian Stewart of San Jose, Ca, wrote: I finally figured this one out! The correct first move is 1. Nf5. Then, after 1... h1Q 2. Nxe7, White will, according to the endgame tablebases, lose in the next nine moves. Which would be much less stressful than trying to find the real answer to this @#$% impossible puzzle! Seriously, though, I'm pretty sure the first move is 1. Nh1. Then, if 1...Kd3 2. Ng3 and the Black king can't get any closer to the h1 corner. If either 2... Ke3 or 2... Kd2, then 3. Nf1+ forks king and pawn. Alternatively, if 1...Kd4, then 2. Nf2 and again the Black king is cut off from the h1 corner. Both 2...Ke3 and 2... Ke5 allow Ng4+, again forking king and pawn. The only stumbling block I've come across is, what if after 1...Kd3 2.Ng3, Black plays 2...Kd4? It seems from there that there's no way for White to prevent Black from queening his h-pawn, or to queen his own pawn in time. Ah well. The new year can't come soon enough for some of us.

F. Dedrle, Ceskoslovensky Sach, 1921

White to play and win

1.Kb1! Again, not the first move you tend to look at. But the more "reasonable" 1.Kc3? allows Black to draw: 1...a3! 2.b4 Ke5 3.Kb3 Kd5 4.Kxa3 Kc6 5.Ka4 Kb6

1...a3 [1...Ke5 2.Ka2 Kd5 3.Ka3 Kc5 4.Kxa4 Kb6 5.Kb4] 2.b3! Ke5 3.Ka2 Kd5 4.Kxa3 Kc6 5.Ka4! Kb6 6.Kb4 1-0.


December 28: Did Garry Kasparov exist?

Igor Freiberger of Porto Alegre, Brazil wrote: "A great, very entertaining article! It seems that Mr. Nunn is so good with words as with the black side of the KID. Hope we could see more Nunn fictions in a near future." So do we, Igor. So do we.

John Nunn, The Problemist, 1991

White to play and mate in 24

To solve the problem we advised you to remove the four black h-pawns and then try to solve the problem. It turns out that White can then play the waiting move 1.Bh1. Black is in deadly zugzwang and has only 1...Bg2 2.Bxg2 Ngf7 3.Be4 (threatening 4.Bc2#) 3...Nxe5+ 4.dxe5 and mate on the next move. With the black pawns on the h-file White must make 18 (!) waiting moves.

1.Bh1 h3 2.Ba8 h2 3.Bh1 h4 4.Ba8 h1Q 5.Bxh1 h3 6.Ba8 h2 7.Bh1 h5 8.Ba8 h1Q 9.Bxh1 h4 10.Ba8 h3 11.Bh1 h2 12.Ba8 h1Q 13.Bxh1 h6 14.Ba8 h5 15.Bh1 h4 16.Ba8 h3 17.Bh1 h2 18.Ba8 Nb7 [18...h1Q 19.Bxh1 Bg2 20.Bxg2 Ngf7 21.Bb4 (or 21.Be4 Nxe5+ 22.dxe5 Nf7 23.Bc6#) 21...Nxe5+ 22.dxe5 e1Q 23.b3#] 19.Bxb7 h1Q 20.Bxh1 Bg2 21.Bxg2 Ne4 22.Bb4 Nd2+ 23.Bxd2 e1Q 24.Bc6# 1-0.

The theme of the composition tourney was to force the largest number of long bishop moves. John Nunn won it with 18 of the longest possible bishop moves.

Mark Jordan of Bellingham, Wa, wrote: "I think I solved John's puzzle. I used Fritz 8 to help me though. Without those four pawns there was a forced mate after Bh1. Fritz could not find anything with the pawns on the board though, and declared White was losing. I figured out though those pawns were just doing tempo moves and eventually black ran out of pawn moves. Black cannot move any of his pieces or white can mate him. He cannot move his king either. So after he moves those four pawns down the board, he has to move one of his pieces and then you can mate him."

F. Amelung, Düna-Zeitung, 1897

White to play and mate in two moves

In this problem we have to step back and consider: what was Black's last move? In Solving in Style John Nunn writes: The last move must have been by the g5 pawn or the black king. If by the king, it must have come from g7, but in this case White's f6 pawn has no square from which it could have departed to deliver check to the king. Thus the last move was made by the g5 pawn; it could not have come from g6, in which case White's king was in illegal check, so the last move was indeed ...g7-g5. Thus the solution 1.hxg6 Kh5 2.Rxh7 is perfectly valid.


December 29: Frustration, elation, inspiration...

Ron K. Fenton, Christmas 2003

Helpmate in five moves by RxN# (duplex)

Here both sides must cooperate to achieve the goal, i.e. to mate in five with rook takes knight. The "duplex" indicates that it works both ways, i.e. in the above position White can start and help Black to mate him, and Black can also start and, with White's assistance, lose in five moves, in each case with rook takes knight being the final move. The solutions are

  • 1.Nc5 d5 2.Ne6 a5 3.e4 Ra6 4.exd5 Qxd5 5.Ke2 Rxe6#
  • 1.d5 c4 2.dxc4 a3 3.Nc6 Ra2 4.Qxd2+ Rxd2 5.Nd8 Rxd8#

In both cases there are numerous transpositions that lead to the same mate.


December 30: White to play and achieve immortality in one

A.A.Troitzky, Ceske Slovo, 1924

White to play and win

1.h7 [1.Kxd6 Bf5 is simply a draw] 1...Rg5+ 2.Kxd6 Rxh5 3.Kc7 [threatens Ra2#. 3.Kxd7? Rxh7+ is a draw] 3...Be6 4.Kb8 [threatens Rd6#] 4...Bd5! 5.Rxd5 Rxd5 6.h8R! [6.h8Q? Rd8+ 7.Qxd8 is stalemate] 6...Rd6 7.Kc7 and Black must give up the rook to avoid mate. 1-0.


December 31: Iridium flares

V. Platov, Rigaer Tageblatt 1905

White to play and draw

1.f4! The threat is 2.Be1#. 1...Bxh3 2.Be1+ Kg4 3.Bxh3+ Kxf4 4.Bd2+. If the king moves onto the long diagonal, Bg2+ wins the queen. 4...Ke5 5.Bc3+ Kd6 6.Bb4+ Kc7 7.Ba5+ Kb8 8.Bg2 ½-½.

The decisive position: the black queen is trapped in a very amusing way.


January 1st: There’s No Game Like Chess for the Holidays

Gyula Neukomm, Magyar Sakkvilág 1945

Black to play, helpmate in four
A: Diagram; B: wKh6 => h5

In helpmates Black starts and both sides cooperate to mate him in the stipulated number of moves. The problem by Neukomm is a "twin". After you have solved the diagram position you must move the white king from h6 to h5 and solve that position, in each case constructing a mate in four moves. The solutions are:

  • [wkh6]: 1.Kb5 Qh7 2.Kc6 Kg7 3.Kd7 Kf6+ 4.Ke8 Qe7 mate
  • [wkh6]: 1.Kb3 Qf4 2.Kc2 Kg4 3.Kd1 Kf3 4.Ke1 Qc1 mate

Kari Heber of Okinawa, Japan wrote: Thank you, Frederic Friedel, for helping me finally find the enjoyment of helpmates. I had previously attempted some but always found them to be ugly and counterintuitive because I had viewed them as black purposely throwing the game. "Why would black want to lose on purpose?" I asked myself. However, I caught the vision with Neukomm's twin puzzles. After doing them I followed the links to last years puzzles, and although I never solved Korhonen's twins, I was finally able to solve yours. I was even able to realize that if you had started the black king on b4 the rooks could move to either c or e files before moving into final position, thus making alternate moves possible. I now realize that the answer to enjoying helpmates is to quit thinking of them as a chess game (unlike traditional mate problems). Helpmates are puzzles that use the medium of chess pieces and board, like traditional blacksmith puzzles made from nails or horseshoes, or the wood, rope and ring puzzles that I love to solve. From a chess player whom Tim Krabbe could truthfully describe as mediocre, thank you.

We would like to remind you that the real point of helpmates is that they demonstrate the most beautiful and surprising checkmate motifs you will ever see. None of these would ever occur in chess (which is, by the way, about checkmate), because both sides in a regular chess game are doing everything they can to prevent them from occurring. Listen to the following readers tell it:

Themis Argirakopoulos, Athens, Greece: Dear Frederic, I don't know about the other readers, but after reading last year articles, I got addicted to helpmates! Trying to solve them is something different. There are no threats, no strategic plans, nothing in common with the over the board play (except piece movement and checking rules). Probably, even the most "mediocre" ;-) player on earth, is going to annotate every Black move with a double interrogation mark. But this is the point: You have to struggle to switch off your "direct chess vision", to find that strange combination, the only one which can solve the problem! Precision needed too, it is not enough to get Fritz evaluating the position as +–. Everything in time, like listening to a concert, watching a ballet or trying to solve Repton!

Brian Stewart of San Jose, Ca, wrote: Maybe you remember the comments I made last year regarding helpmates. Now, you haven't converted me into a helpmate fanatic just yet. I'm not rubbing my hands together waiting for you to put up another one. But I can say that I appreciate the logic of the approach that it takes to solve a helpmate. You can always make observations that help you narrow down your search. For example, in this problem by Neukomm. Observation: There are only so many mating patterns that involve a king and queen vs. a lone king, and they all involve the black king being on the edge of the board. Conclusion: The black king must make its way to an edge of the board. It doesn't have enough moves to reach the right edge, nor white's king to the left edge, so they must meet at the top or bottom edge. Observation: For the black king to reach the edge, the queen must move once to clear a path. Since there's no way for the king to unscreen a mating position, the queen must move again to mate the black king. Conclusion: At least two moves must involve the queen, leaving at most two for the white king. Therefore, the king must be within a two-square radius of its starting square. Observation: If the white king to be within two squares of its starting position, the farthest it can get is the f-file. Meanwhile, the black king can only go as far as the e-file. Conclusion: The only mates that are achievable are where white's king is on f6, black's king on e8 and the queen either on c8 or e7, or the symmetrical position with the black king on e1.

Those three conclusions were enough for me to solve part 2 of the puzzle. But I still struggled with the first part. I knew the white king couldn't make it to f3, so it had to go to f6. But I couldn't figure out where to put the queen so that a) the black king had a straight shot to e8, and b) the queen could get to e7 or c8 in one move. Only after I thought about it for a while did I get the idea of the white king screening the queen on the seventh rank, to allow the black king to pass, and then everything fell into place.

Incidentally, I was so intent on solving this puzzle that I forgot to check the score of the Rose Bowl game, which I had fallen asleep halfway through earlier in the day. I grew up in Michigan, and I have two brothers who graduated from U of M, so I felt honor-bound to watch and root on my Wolverines. But midway through the second quarter, I couldn't keep my eyes open any longer, so I went to bed. I now know that they lost 28-14. Ah well, better luck next year. Maybe by then I'll feel up to "tackling" another helpmate.

One more remark: a number of grandmaster friends spent time solving Neukomm's helpmate and called or wrote to comment. All thought it was quite incredible that one could compose something as difficult at this problem with just three pieces. One, a top-twenty player, needed 12 minutes to solve the problem. "It's just a queen mate you have to find. How can it be so hard to do that?"

Gyula Neukomm, Christmas card 1948

White to play and mate in ten

If the pawn on b5 were not pinned White could deliver mate immediately with b5-b6#. His aim is to release the pin and avoid the checks by the black rook.

1.Kg4 Rxa4+. Now if there was no white knight on a1 the mate would be quite easy: 2.Kg5 Ra5 3.Ra1! Rxa1 4.b6#. White must get rid of the knight and does so by forcing Black to capture it: 2.Kg3 Ra3+ 3.Kg2 Ra2+ 4.Kg1 Rxa1+ 5.Kg2 Ra2+ 6.Kg3 Ra3+ 7.Kg4 Ra4+ 8.Kg5 Ra5 9.Ra1 Rxa1 10.b6 mate.

Frederic Friedel

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The solutions can be replayed on our Javascript board. The page contains all the positions quoted in the articles, including the ones for which solutions were already given. Remember that you can replay the moves of each solution either with the recorder buttons just below the board or by clicking on the moves in the notation.