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White to play and
achieve immortality in one
December 30, 2003 |
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Today we are going to give you a position which is very
famous, so many of you may have encountered it before.
But it is worth repeating the story around it, especially
since many details may not be generally known. They have
been meticulously reconstructed by Jon Selman in the Dutch
magazine Tijdschrift KNSB in 1940 and retold in
Tim Krabbé's treasure trove Schaak Kuriosa
(Amsterdam 1974, p.17ff).
London, 1875. William Norwood Potter, a very strong master,
who had played matches with Steinitz, Zukertort (the latter
won 8:6), Blackburne and MacDonnell, was playing odds games
against an amateur named Fenton (no relative, one assumes,
to yesterday's
composer). In one of these games the following position
arose:
Fenton – W.N.Potter, London,
1875
White to play
Fenton, who was winning, continued 1.Rxh3 Kxh3
2.Kc6 Rxa5 3.b7.

At this point Fenton's famous opponent offered a draw,
which White respectfully accepted. We do not know what
exactly the logic of the draw or acceptance was –
Fenton must have at least seen 3...Ra6+ 4.Kb5 Ra1 and draw
(5.b8Q?? Rb1+). It is also not clear what happened next.
The most common story has Potter then showing Fenton how
he could have won, while others tell of Zukertort finding
the win and publishing it in The City of London Chess
Magazine. The proper way to play was of course 3...Ra6+
4.Kc5! Ra5+ 5.Kc4 Ra4+ 6.Kc3 Ra3+ 7.Kb2! 1-0.
After this, for twenty years, nothing happened. Then on
March 13, 1895, William Norwood Potter died. The director
of the chess column in the Scottish newspaper Weekly
Citizen, G. E. Babier, dedicated an article to the
great chess player. Babier, a poet and professor for French,
had lived in London in 1875 and had either witnessed the
Fenton-Potter game himself or read about it in Zukertort's
column. Not remembering the game precisely he gave a modified
version of the position.
G.E.Babier, Glasgow, Weekly Citizen,
1895
Black to play, White to win
According to Babier Potter had offered the draw, Fenton
had accepted, and then Potter had shown him the win: 1...Rd6+
2.Kb5 Rd5+ 3.Kb4 Rd4+ 4.Kb3 Rd3+ 5.Kc2 1-0.
The position appeared in the Weekly Citizen on
April 27, 1895. But Babier continues playing around with
the position and suddenly discovered that if the black
king was on a1 there was a pretty draw for Black. He published
this as a study in his next column a week later.
G. E. Babier, Glasgow, Weekly Citizen,
1895
Black to play and draw
The solution to Babier's study was 1...Rd6+ 2.Kb5
Rd5+ 3.Kb4 Rd4+ 4.Kb3 Rd3+ 5.Kc2 Rd4! Now the
white pawn promotion draws: 6.c8Q Rc4+ 7.Qxc4,
as do other tries: 6.Kb3 Rd3+; 6.Kc3 Rd1. So Black has
saved the game.
Saavedra's move
The study appeared in the May 4th issue of the Weekly
Citizen, and the solution in the next column on May 11.
And this is where our hero enters. Fernando Saavedra, a
Spanish priest in the Order of Passionists, had solved
the study during the week of May 4–11. But then he
studied the position again and a few days later went to
the Glasgow Chess Club, where he met Babier. There he showed
the editor what he had discovered: White can win by
underpromoting to a rook on move six! Babier was so
impressed that in his next column he published the above
position one more time with the stipulation "Black
to play, White to win" and giving the win that was
pointed out to him by a member of his chess club: 6.c8R!
Ra4 7.Kb3 and Black has no defence.
Saavedra had never before stood in the limelight. Apart
from finding this move, 6.c8R!, he has done nothing worthy
of mention in the chess world. As Tim Krabbé writes:
"Saavedra was a mediocre chess player whose name,
through chance, will live forever in chess literature."
If it wasn't for this move the name would have been completely
unknown today. Here is the final version of the study.
G.E.Babier/F.Saavedra, Glasgow,
Weekly Citizen, 1895
White to play and win
The solution, as we know, is 1.c7 Rd6+ 2.Kb5 Rd5+
3.Kb4 Rd4+ 4.Kb3 Rd3+ 5.Kc2 Rd4! 6.c8R!! Ra4 7.Kb3 1-0.
The above position has probably been published more often
than any other study in chess history.
The Saavedra manoeuvre has inspired many composers to
create studies that culminate in the rook underpromotion.
Here's our favourite, which we leave for you to solve.
It was shown to us in the late eighties by former junior
world champion Julio Kaplan who was in ecstasy because
his chess program had been able to solve it.
A.A.Troitzky, Ceske Slovo, 1924
White to play and win
Frederic Friedel
Click
here to see the solutions to all puzzles.
The page contains all the unsolved problems. It includes
a link to a Javascript board on which you can can replay
the moves of each solution and download the positions.
On the Javascript page you will find all the positions
quoted in our 2003 Christmas Puzzle section, including
the ones for which solutions are already given in the text.
Tommy's Christmas Repton
"I don't know if the levels are getting easier
or if I am just getting better at this game," wrote
Conan LaPointe from Lorne, Canada. "I was actually
able to complete level five on my first try. The only
hard part seemed to be near the bottom left hand corner
where there was a bunch of boulders with diamonds intraped
in them. I simply removed them from the top and worked
it out so that most fell off to the right at first then
I went around to the other side and got the rest. Out
of curiosity I went back to see if there was more than
one solution. I think I'm getting addicted to this game.
I might need to go to Reptonholics Anonymous, damn you,
ChessBase!"
Well, welcome to the club of Reptophiles, Conan. Our
biggest Repton addict hails from the west coast of India.
However, Srinath of Pune does not agree with the chess
analogy:
"I feel like a spaniel cocking up its ears in Enid
Blyton novels whenever I hear someone compare a game
with chess. 'Even experienced chess players will admit
that it rivals their beloved game as a challenge to the
human intellect,' you write (ears cock). I feel the two
challenges are of totally different kinds, and cannot,
and should not, be compared. I'm sure some level of skill
is required in Repton, which is not comparable to the,
say, endgame skills of a chess player. And both chess
and Repton have timing constraints (although FIDE is
trying its level best to make chess a lot tougher in
that department). But I must say that the joy I, or any
chess player, experiences on winning a tactical melee,
or an outright positional fight, is beyond comparison.
No other mental or any physical deeds can come close
to that. I know the writer wasn't comparing chess and
Repton, but nevertheless, I must say that Repton does
not pose a threat to chess as the supreme challenge to
human intellect."
You are probably right, Srinath. But wait till you see
the advanced levels of Repton 3. Maybe you will see the
similarity to complex chess problems more clearly.
"I love it when there are no monsters around,"
Srinath continues. "The monsters, for me, reduce
the intellectual beauty of the game, and brings in the
requirement of skill, to a small, but nevertheless necessary,
amount. Maybe there's a fixed method to destroy a monster
in each level, and I haven't been able to find one. For
instance in level four ("Tim Tyler") I lost
many lives before I took out the monster (who comes alive
in the right corner after taking the fruit) by going
all the way around to the other end, and killing it with
the boulder on the bottom left-hand corner. Required
timing and precision, which I disliked."
There
always is a fairly sure-fire (repeatable) way to deal with
the mosters. We get the one you mention into the situation
shown on the right, which is quite easy to achieve.
After that you go up, move to the right and return to
the original place as quickly as possible. Push the rock
to squish the monster. Try it a couple of times and you
will see it become very mechanical.
This kind of reproducable manoeuvre is important in the
higer levels, where you may have to deal with such problems
after solving three-quarters of a screen. You want to be
able to do so reliably when you get there.
For Srinath and and others, who like the "purity"
of monster-free puzzles, Tommy has quickly put together
two small screens, which are included in the links below.
They are simple, straightforward boxes, but not completely
trivial to solve. They make no use of complicated creatures
or items, but are simply a bunch of rocks and diamonds.
Such screens are made using The Editor, which few people
so far have discovered. Both Tommy's Christmas Repton as
well as the full Superior version have powerful editors.
Anyone who creates an interesting screen should send it
in for evaluation.
Links
- Download the sixth
level of Repton
Download the above file, repton1.rep, and
save it in the subdirectory Christmas Repton\data\maps\,
overwriting the previous repton1.rep file there.
The new file contains all the levels published
so far. Each can be accessed either by solving the previous
level or by entering the password you get when you solve
any level (click File – Enter password).
-
Download
Tommy's Christmas Repton here
If you have not started to play the
game yet you can download the whole game (134 KB) and
follow the instructions given at the bottom of our
Chistmas
Day page. Note that this contains all levels released
so far, so you don't have to retrieve the above file
to upgrade.
- Download puzzle boxes
The file maps.zip contains the two boxes Tommy generated.
They should be copied into the subdirectory Christmas
Repton\data\maps\ (as with repton1.rep above). Use "File
– Load map" to start them. No passwords are
required.
The
latest Repton game is available from the Superior Interactive
site. Click on the logo on the right to download a trial
version. For $19.95 you can get a key that upgrades it
to the full version. You may also want to try the PDA and
cell-phone versions of Repton from Masabi.
The Superior site also has the games Galaforce and Ravenskull.
We will be providing new levels for Tommy's Christmas
Repton on a daily basis until the end of our Christmas
Puzzle week. Superior has donated three dual prizes of
Galaforce Worlds and Ravenskull. They will be for the best
comments we receive on our Christmas Repton. For the chess
puzzles we will be giving away a copy of Fritz autographed
by Garry Kasparov. |