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Did Garry Kasparov exist?

December 28, 2003

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Address by Eduard Sommer, given at the Historical Conference
on pre-Doomsday sports and games, Oxford, 2147

Ladies and gentlemen, scholars,

It is my privilege to address this distinguished audience and to describe my recent research revealing some tantalising glimpses of pre-Doomsday society. As you are doubtless aware, early 21st century civilisation was complex almost beyond our imagination. The particular feature of this civilisation which concerns us is that of sports and games, which provided both competition and entertainment to the largely sedentary populations of the time. Although many of these activities are well documented, there are others which remain shrouded in mystery.

One of these is the legendary ‘chess’, believed to be a popular form of entertainment during the 20th century but which inexplicably fell into decline in the 21st. Unfortunately, this decline means that few records now exist relating to chess. We know only that it was played with a ‘board’ and ‘pieces’, but the precise nature of these is a mystery, as are the rules of the game. There were apparently few active practitioners remaining when the Doomsday Worm erased all the world’s electronic records in 2041, and as most of the world’s data was by then stored electronically, little pre-Doomsday information survived. The decades of chaos and anarchy which followed reduced this meagre remnant still further, with the result that our current knowledge of chess is almost non-existent. Only a few names have come down to us from antiquity, but I will say no more of this for the moment as I will be returning to this subject later.

Occasionally, however, a stroke of luck allows us to fill in some of the gaps. Recent excavations in a suburb of the pre-Doomsday city of Hamburg uncovered a videotape in a remarkable state of preservation. Several months of careful reconstruction have enabled us to piece together part of this tape. It does indeed concern the ancient game of ‘chess’ and promises to revolutionise our understanding of it. Much careful analysis will be necessary to extract the maximum information from this discovery, but now for the first time I can present a transcript of the tape.

* * * * *

Videotape dated 24th March 2006:

Presenter: Welcome back to game 4 of the Gary Kasparov – Deepest Fritz match, which is currently at a thrilling stage. To help us follow the action we have grandmaster Donald Monarch and Isabel Young, who played the role of Lara Croft in the recent movie Tomb Raider 6. Well, Donald, what’s going on in this position?

Donald: Kasparov has a weak pawn on d4 ...

Presenter: Sorry to interrupt, but we don’t want to get too technical, do we? Oh, something’s happening, I think Kasparov’s about to make a capture. Now we’re going to see one of the exciting innovations in this match. Using the innovative Y4D technology, Kasparov plays the whole game immersed in a virtual reality simulation of the chessboard. When he wants to make a capture, he has to destroy the enemy piece using one of the weapons hidden in the virtual environment.

Isabel: I think he’s going to use the rocket launcher on the horsy thing.

Presenter: It’s lucky he found the rocket launcher at move 12. Remember how in game 2 he tried to destroy the black queen using only the chainsaw? [Chuckles from Isabel and Donald.] Wow! Did you see that, he made mincemeat of that knight.

Isabel: Right between the eyes! Lara herself couldn’t have done better. Excuse me, Donald... [Isabel leans across Donald to reach a glass of water. Donald does his best to look somewhere else, but doesn’t really succeed. Presenter looks enviously at Donald.]

Presenter: Deepest Fritz has recaptured the piece, destroying Kasparov’s bishop with a bolt of lightning. I wonder if it’s going to repeat the tornado it deployed so effectively in game 3. Wait ... what’s happening now? Kasparov is going to use one of his helplines. Which one will it be? I doubt if he’ll use ‘Ask the audience’ again after what happened in game 1 – only 0.5% of the audience managed to enter a legal move, and that guy got thrown out for being such a smartass. Wait ... it’s going to be ‘Virus Attack’ – Kasparov is allowed to introduce a virus of his own choosing into Fritz’s program code. While the arbiter attends to that, perhaps Donald can give us an overview of the situation.

Donald: I feel that Kasparov might get put into zugzwang...

Isabel [leaning close to Donald]: You can put me in zugzwang any time you like, Donald...

* * * * *

Even this short section of tape has upset many of our preconceptions about chess. Most historians had believed it to be a quiet, gentlemanly pursuit but, as we can see, it is nothing of the kind. Although the precise details are still obscure, it is clear that it involved a considerable degree of violence and some sexual overtones. We know that these qualities were highly valued by pre-Doomsday cultures, which makes it a mystery why the game fell into decline.

Still more intriguing are the new insights into ‘Garry Kasparov’. This is one of the few names to have come down to us from early 21st-century chess and there has been much debate as to whether ‘Garry Kasparov’ was a real person or one of the purely fictitious characters so common during this period, such as ‘Superman’, ‘Tony Blair’ and ‘Harry Potter’.


A recently discovered extremely rare picture of "Garry Kasparov"

Those arguing against a real ‘Garry Kasparov’ point to the inconsistent nature of the stories surrounding his name: that he fought against the evil ‘FIDE’ (whatever that was!), that he worked with a benign ‘FIDE’, that he both created and destroyed the ‘GMA’, etc. This new discovery, which casts ‘Garry Kasparov’ in the role of warrior superhero, adds more fuel to the arguments, but seems unlikely to resolve them one way or the other.

My own view is that it is unlikely that one person could have performed all the feats attributed to ‘Garry Kasparov’, but it is just possible that, with a certain degree of exaggeration, this figure could have been based on a number of real people who were put together into a composite character. Clearly more research is necessary, and I look forward to gaining further insights into the fascinating if at times disturbing world of pre-Doomsday chess.

Thank you, ladies and gentlemen.


The above article was sent to us by Dr John Nunn

Other articles of interest by John Nunn:

And here are two extraordinary problems by our scientifically minded friend:

John Nunn, The Problemist, 1991

White to play and mate in 24

We are not going to tell you what the above position is about – you are going to tell us! This is as much as we are going to reveal: the problem was part of a theme tourney, which in chess problem circles usually involves motifs like "White underpromotes to a knight and mates" or "White makes as many consecutive pawn moves as possible". Your task is to find out what the tourney wanted to see in their submissions, and how much of this did they get in Nunn's problem (which incidentally won the first prize).

One piece of advice: when you see problems like the one above you should immediately ask what the purpose of the row of pawns on the h-file might be. Often Black is in some kind of Zugzwang and will be using the pawns to make delaying moves. So it is a good idea to remove the four pawns, in order to understand the basic mechanics of the position. After that you can solve the full position – and understand the point of this chess problem.

F. Amelung, Düna-Zeitung, 1897

White to play and mate in two moves

This problem is taken from John Nunn highly entertaining book Solving in Style (p.159, the author is the same person who found a final part to Loyd's classical problem). After quickly discovering that there appears to be no mate in two you are going to have to do some lateral thinking, aren't you?

Click here to see the solutions to all puzzles.

The page contains all the unsolved problems. It includes a link to a Javascript board on which you can can replay the moves of each solution and download the positions. On the Javascript page you will find all the positions quoted in our 2003 Christmas Puzzle section, including the ones for which solutions are already given in the text.


Tommy's Christmas Repton

In yesterday's puzzle section we helped some readers who were convinced that screen two of Repton could not be solved. The main problem lay in the box at the bottom left, and we gave exact instructions on how to solve this section. Shortly after that we got a message from Richard Hanson, who is in charge of Superior Interactive, the company that sells Repton:

"The easiest way to complete that bottom lefthand corner section of Level 2 is as you described – move the three rocks on the right down by collecting the earth underneath them. But what if you find yourself in the position shown in the following screen picture?

This reminds me of some chess games: a move has been made which seems to be a poor one, but on further consideration the move turns out to be quite good! How many times have chess players (even chess grandmasters) resigned when they were actually in a winning position?

The above Repton position can still be completed without losing a life. Maybe your readers can tell us how this can be done..."

Indeed there is a very nice solution, which you should try to find. In the meantime you can upgrade your Repton to screen four. Download the following file, repton1.rep and save it in the subdirectory Christmas Repton\data\maps\, overwriting the previous repton1.rep file there.

The new file contains the first four levels. Each can be accessed either by solving the previous level or by entering the password you get when you solve any level (click File – Enter password).

If you have not started to play the game yet you can download the whole thing (121 KB) and follow the instructions given at the bottom of our Chistmas Day page. Note that this contains all levels released so far, so you don't have to retrieve the above file to upgrade.

We remind you that you can get the latest Repton game in a new version (just completed a week ago) from the Superior Interactive site. Click on the banner below and download a trial version. For $19.95 you can get a key that upgrades it to the full version.

Repton from Superior Interactive

We will be providing new levels for Tommy's Christmas Repton on a daily basis until the end of our Christmas Puzzle week. Please make a note of the passwords, especially the last one you get. You can send them in, together with your comments, to take part in our Puzzle contest in which you can win some interesting prizes.