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The wrong bishop

December 26, 2003

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You probably know that a bishop and a pawn will generally win against a lone king, even if the bishop doesn't control the queening square of the pawn. A tempo move or two will dislodge the defending king and the promotion is inevitable.

However there is one important exception. This is when the pawn is on the edge of the board and the bishop does not control the promotion square. Here's an example.

In this position White cannot win. The black king simple shuffles between the squares g8 and h8 (or between h8 and g7) and cannot be dislodged, only stalemated. Try it out: 1.Be6+ Kh8 2.h7 is stalemate, as is 1.Kh5 Kh8 2.h7 Kg7 3.Bc2 Kh8 4.Kh6. Black must commit a dreadful blunder in order to lose, e.g. 1.Kh5 Kf8?? 2.Bh7! Kf7 3.Kg5 Ke7 4.Kg6 Kf8 5.Kf6 and White will queen the pawn. But of course nobody but a world-class patzer will play move the king to f8.

This ending with the "wrong coloured bishop" has been know to chess players for a long time. Here's a study from the 17th century

Gioacchino Greco, Le Iev des Eschets 1621

Black to play and draw

At first sight it looks incredible that Black can draw this position. After all his opponent has two connected passed pawns. But it can be done, with just a few sharp strokes: 1...Ra1+ 2.Rf1 Rxf1+! 3.Kxf1 Bh3!! 4.gxh3 and the position is a theoretical wrong bishop draw, even though White has two pawns on the h-file. Naturally 4.Kf2 will not help, since Black simply plays 4...Bxg2! with the same draw to follow.

The rule of the wrong bishop draw is simple. The endgame king, bishop and pawn vs king is always a draw when

  1. the pawn is on the a or h-file and the bishop does not control the promotion square;

  2. the defending king can reach the promotion square in time to defend it.

For a long time this simple piece of chess knowledge eluded chess playing computers. They simply couldn't calculate all the way to the promotion, and without specific instructions on how to handle the position they would often take a wrong decision. During the eighties, when the first programs were being told about the wrong bishop draw, I devised a test position to find out if they could handle the endgame correctly.


White to play and draw

As an astute chess player you will immediately know what to do: 1.Kxc5! h5 2.Kd5 h4 3.Ke4 h3 4.Kf3 h2 5.Kg2 Kb7 6.Kh1 ½-½. But for the computers at the time it was too difficult. They would inevitably take the bishop and lose the game, e.g. 1.Kxe5?? h5 2.Kf4 Ne6+ 3.Kg3 Kb7 4.Kh4 Ng7 and Black wins. The temptation was simply too great, they went astray for the following reasons:

  1. a bishop is valued higher than a knight, especially in open endgame positions;

  2. Kxe5 centralises the king, while Kxc5 doesn't

  3. if it takes the knight the black pawn advances all the way to h2, where it gets a lot of bonus points for being one square away from promotion. After taking the bishop it remains

Naturally any sensible computer would take the bishop, unless of course it was told to do otherwise. Which seemed to be the case in the following game.

Human (2265) – Cray Blitz
Mississippi State Championship, 1982

Black to play

Naturally the computer immediately saw the trick and played 1...Rxf3!+ 2.Kxf3 Bd5+ 3.Ke3 Bxa8. With a piece and a pawn down the human player was reduced to trying a swindle: 4.a5?! Could it work, would the program take the free pawn offer? Nope, Cray Blitz avoided the pittfall and played 4...Be4!, winning the game comfortably after 5.Kd2 Kd4! 6.Kc1 b5! 7.Kb2 Kc4 8.a6 b4 9.Ka2 Kc3 with a mate announcement in six.

At the time this was celebrated as the first instance of practical chess knowledge, implemented into a computer, leading to a victory when otherwise a draw would be expected. But some time later I obtained the computer logs and discussed the position with Harry Nelson of the Cray team. It turned out that Cray Blitz had simply searched deep enough to see the promotion after 4...Be4, while it found no queen on the board after 4...bxa5. It is that simple.

Today all top programs know about the wrong bishop ending and will solve each of the above endings instantly. For instance here is Fritz 8 avoiding the temptation after 4.a5?! in the above position:

Not for a single cycle does the program consider 4...bxa5, it immediately goes to 4...Be4 and tries to work out just how many pawns this is worth (17, it turns out). Our test position above is solved in 0:00:00 seconds (1.Kxc5!), as is the Greco study, as you can see in the picture below.

A test for humans

The following study was shown to us around 1982 by GM Klaus Darga (we did not have an author at the time). In the meantime I have found three different sources, the one given below being the oldest.

J. Vancura, Ceske Slovo 1922

White to play and win

After the lengthy lecture on wrong bishops you will probably know exactly what this study is all about. Please try to solve it yourself – and keep a record of the time you require to find the one correct move in the above position (all others lead to a draw). You can then compare your performance to the following players:

  • GM Isván Bilek, whom I showed the position during the Microcomputer World Chess Championship in Budapest in 1983. He gave me a wrong line, then reexamined the position together with an IM colleague and, moving piece on the board, found the correct move in a total of 15 minutes.

  • The Polgar infants Sophie and Judit, also in 1983. Sophie was eight at the time, and Judit was almost seven years old. While eating apples and cake they tossed the pieces around the board, coming up with the correct solution ("Sooo simple!?") in 22 minutes.


    Susan Polgar with her little sisters in Hungary in 1983

  • A day earlier I had shown the position to the 14-year-old Zsuzsa Polgar. She sat in front of the board, never touched a piece, glanced up occasionally at me, and then, after 17 minutes dictated the entire solution correctly.

  • In the same year there was a Computer Chess World Championship in New York, and the guest of honour was ex world champion Mikhail Botvinnik. One day he visited the Bell Laboratories and at one stage sat in the chess club section of the cafeteria, waiting for a lecture to begin. I set up the four pieces on the board in front of Botvinnik, and he simply looked at the position. After a minute or two he said "White win?", and when I nodded he showed me a wrong line. I made the refuting move and he set up the pieces in the original position. Then he sat there without moving until, with a wry little smile, he executed the correct first move.


    Mikhail Botvinnik (right) with Ken Thompson at the Computer WCh 1983

  • On the day after the Computer Chess World Championship I showed the position to the new title winner Cray Blitz. The program, running on a 80 mega-flop machine (80 million floating point operations per second) spent 13 seconds considering a wrong key move – with a logical +4.032 score. Then, at ten ply, it switched to the correct move and displayed +10.878. Mikhail Botvinnik saw this all happen and was not very happy to see a computer solve the position so effectively by pure brute force, without the chess knowledge he so ardently advocated.

Click here to see the solutions to all puzzles.

The page contains all the unsolved problems. It includes a link to a Javascript board on which you can can replay the moves of each solution and download the positions. On the Javascript page you will find all the positions quoted in our 2003 Christmas Puzzle section, including the ones for which solutions are already given in the text.

Frederic Friedel


Tommy's Christmas Repton

Amazing, just fifteen minutes after we had posted yesterday's puzzle section we got the first email with the solution of screen one (i.e. the password for screen two). We also received a few questions on some details of this fascinating game. There is little to say, except: figure it out for yourself. All we can do is give you some vocabulary. The mysterious object in screen two is an "egg", what hatches out of it is a "monster". What that does you can find out for yourself.

To upgrade your Repton to screen two simply download the following file, repton1.rep (8537 bytes long) and save it in the subdirectory Christmas Repton\data\maps\, overwriting the previous repton1.rep file there.

The new file contains the first and second levels. The latter can be accessed either by solving level one or by entering the password you get when you solve level one (click File – Enter password). If you have not started to play the game yet you can download the whole thing (121 KB) and follow the instructions given at the bottom of our Chistmas Day page. Note that this now contains two levels, so you don't have to retrieve the above file to upgrade.

We remind you that you can get the latest Repton game in a new version (just completed a week ago) from the Superior Interactive site. Click on the logo on the right and download a trial version. For $19.95 you can get a key that upgrades it to the full version.

We will be providing new levels for Tommy's Christmas Repton on a daily basis until the end of our Christmas Puzzle week. Please make a note of the passwords, especially the last one you get. You can send them in, together with your comments, to take part in our Puzzle contest in which you can win some interesting prizes.