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Tommy's Christmas Repton

December 25, 2003

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A Christmas eighteen years ago

Christmas Eve in Germany is a very special family festival. Children invariably visit their parents – until they have children of their own. Dinner is prepared, a tree decorated, the TV set is left silent. And there are very few phone calls.

Yesterday there was one, and a very welcome one at that. "Happy Christmas Eve," said the gruff voice at the other end of the line. "So, how long ago was it? Seventeen or eighteen years?" Eighteen, Garry, Christmas Eve 1985. We all remember it fondly. You can find a description in the early autobiography, Garry Kasparov: Child of Change, Hutchinson 1987 (pp. 220-221):

In 1985 Frederic Friedel took me to meet his wife Ingrid and his sons Martin and Thomas. It was the 24th of December and I hadn't realised that everything in the country would close down for the Christmas holiday, so they asked me to stay with them. It was my first experience of a Western Christmas, of the tree lit by candles and all the presents arranged neatly around it. According to German custom, the lights go out and the tree is lit. Then a bell rings and everyone exchanges presents, followed by Christmas dinner.

Late that night we started playing computer games. The children were phenomenal at these games, especially Thomas, who was only three years old at the time. We played Repton, a sophisticated game that John Nunn, himself a mathematics teacher, had spent many hours trying to solve...

Yes, that was an unusual Christmas. A youthful Nigel Short, who tended to pop in at any time and stay for weeks on end, was at our home in Hollenstedt, North Germany. Garry Kasparov came to Hamburg to play a clock simultaneous against the HSK Bundesliga team, and when he discovered what this Christmas Eve thing was, he agreed to spend it with us.


Christmas, the children's festival – here Martin Friedel, 10, enjoying the gifts


A little Christmas present for our Russian guest


Late at night, time for computer games. Martin shows Garry the good stuff


Garry tries his hand while his main chess rival Nigel Short looks on


Frederic Friedel gets to play, while Garry holds young Tommy on his knee

Repton

There are many tales to be told about Repton, a game which was released in the summer of 1985 for the BBC microcomputer. Repton became the second most successful game (after the space adventure Elite) at the time. More details on this ground-breaking program will be provided in the course of the week.

Repton was brought into our house by (you'll never guess) John Nunn late in 1985. At the time I was being seriously pestered by Tommy, who wanted to join in the fun we were obviously having with the computer. Tommy was not yet three, and I started writing a program to teach him how to move an object (a little rocket) on the screen using the keyboard. The goal was to move the rocket directly below a planet and then hit Enter to fire it.


Tommy having loads of fun with his father's brilliant rocket program

The rocket program provided Tommy with minutes and minutes of fun. It soon became obvious that it was too simple for the child, and so I got to work on a more complex version, with the planet moving around. In the meantime ten-year-old Martin loaded Repton, put Tommy's fingers on the keys and his own on top of them. In this configuration he played the game. After a while he removed his hands, and Tommy was playing it on his own. The process took about an hour.

As the weeks went by we could only watch in amazement. This child, who could not tie his shoelaces, was solving level after level of a highly complex maze game, with a speed that exceeded anything grownups could ever hope to achieve. Tommy even learnt to read and type, after he discovered the principle of passwords, which were required to start new levels ("So that's what reading is for!"). At the time we all thought that we had some kind of all-time freak genius in the house, but soon discovered that most childeren were able to do the same at a similar age.

By the time Garry came over for Christmas, Tommy had just turned three. To Garry's abject horror he was clearly better at any computer game than the newly crowned World Chess Champion. So deep was Garry impressed by this experience that, when the computer manufacturer Atari made a promotion deal with him, he did not take money but instead over a hundred home computers, which he donated to youth clubs in Russia. It was clear to him that the main threat from the West came not from Pershing missiles but from a generation of wizz kids who were growing up with the new computer technology that would soon dominate our lives.

Recreating the game

Eighteen years have passed, Garry Kasparov and John Nunn now have young sons of their own, equipped with computers and state-of-the-art games. Thomas Friedel is now 21 and a high-powered C++ programmer. He decided it would be interesting to recreate the game that had started him on computers, and give it to the sons of the people who had played it with him back in the eighties.

It took Tommy about two weeks of work to write a very authentic version of the BBC game for the Windows platform, one that gives you an accurate feel for what computer games were like when he was a child. Incidentally most of the debugging was done by John Nunn's five-year-old son Michael.

Repton for you

Tommy's Christmas Repton was created with the permission and support of Superior Software, who originally published Repton for the BBC and still own the rights to it. We will tell you more about this company and its products during the coming days. The director of Superior, Richard, has kindly allowed us to distribute Tommy's clone to the visitors of our web site. You can download the program by clicking the link given below.

This is the game as it starts – in the original BBC resolution. At the time you had to construct a picture of the entire maze in your mind, only assisted by a primitive map. In Tommy's version you can resize the window and zoom the graphics (Options – Zoom), so that the entire level fits on your screen.

Repton resembles the game Boulderdash, which some of you may know, but it was created quite independently (the original author Tim Tyler never saw Boulderdash) and is, in our opinion, far superior. The game is easy to play – even a child will understand it in a few minutes. The object is to collect all the diamonds in the underground maze, while looking out for rocks. You only need the four cursor keys to move the Repton and solve the game.

When you download the program you will get a file which you should unzip into any directory of your computer. No installation is required, simply start the file called repton.exe. The program only runs smoothly on modern graphics cards. If you have a very old version you may need to keep the window very small to play the game properly.

Tommy's Christmas Repton initially contains only one level, a fairly easy one to get you started. Once you have solved it you will be given a password for the next level, which will be posted here tomorrow. A total of eight levels, which become progressively harder, will become available over the next eight days.

We wish you a Merry Christmas and a lot of fun with the Repton game. Don't get addicted. In tomorrow's installment of our Christmas Puzzles we will return to chess, the game we are really interested in.

Frederic Friedel