<%@LANGUAGE="VBSCRIPT" ENABLESESSIONSTATE = False %> Fritz 11





 

 

 

 

 

 

 

 

 

 

 


 

Levels of skill

Full-strength playing levels

Blitz games

In blitz chess all the moves of the game must be played within a certain time, which is usually given in minutes. In addition, you can give a bonus (in seconds) for each move. This is added to the time allocation as soon as the move is executed. It prevents one side from winning a game purely on the basis of the other side running out of time. You can also give the human opponent a time advantage – for the entire game, or for each move. This can compensate for move entry time, or be a handicap which allows you to think longer than the computer.

Long games



In tournament chess you are required to execute a certain number of moves in a given time. Usually the game has a number of phases, e.g., two hours for the first 40 moves, one hour for the next 20, and 30 minutes for the rest of the game (a very common tournament control).

You can use “Long game” to adjust the time allocations or number of moves per phase. You can also select one of the common levels predefined in the dialog box (“Defaults”).

If you set the time of the second and third time controls to zero, they are ignored as the first time control is always used.

Overstepping each of these time controls means you lose the game. If you use less than the specified time in any phase, it is added to the next phase.

Reduced playing strength levels

Friend mode
In this mode the program automatically adjusts its level of play to match that of the opponent. When you start, it asks you for your “Handicap”. This is similar to golf and is measured in 100ths of a pawn. If you give a high value (e.g., 200 = two pawns) the program will reduce its strength considerably. Afterwards the program will adjust your handicap to reflect your real playing strength. The smaller your handicap, the stronger you are. Top players will indeed achieve a negative handicap. If after about six games the program sets your handicap to below –400 (= minus four pawns), you are advised to practice elementary chess tactics and to concentrate on avoiding material loss. You should consider using the coach functions “Threatened squares” and “Show threat”.
The “Friend mode” can be used by beginners and strong players alike. The chess clock only records the time and has no further relevance, so you can think for as long as you like.

Sparring
“Sparring” is an excellent training level for moderately advanced players. The program plays a reasonably strong game, but at the same time makes tactical errors. If the program finds a move that allows the opponent to gain a tactical advantage in a clever way, it will play that move. It is a very realistic human style, the kind you encounter in a chess club.

You can select the grade of difficulty of the tactics that will be offered. Very easy is for players with an Elo of around 1400 and usually involves finding forks and two move combinations. Normal is meant for players between 1700 and 1900, and very hard is for players from 1900 all the way up to GMs.

When you use the “Sparring” mode, there is a choice from very easy to really hard. You can also specify whether the program should “point out wins” (i.e., flash a red light below the board when there is a good move available for you).

Alternately, the program will not warn you, but the message “you missed something” appears in the notation. This allows you to play through the game later and see where you missed a chance.

“Sparring” is good for moderately advanced players to top club players. The chess clock only records the time in sparring mode, and has no further relevance, so you can think for as long as you like.

Handicap and fun

On a fast computer, this program is stronger than 99.99% of all chess players. If you are a beginner or an occasional player this would normally mean merciless beatings in every single game. That can be pretty frustrating, and indeed put you off chess.

For this reason, there are a number of predefined handicap levels in which you can reduce the playing strength and modify the style of of the engine in many different ways. By moving the sliders you can increase or decrease the base strength, force king attacks and piece trading, influence the direction of play, etc.

Predefined opponents: You can pick from a list of pretty weird opponents (moron, patzer, drunk, fraidy cat, desperado, etc.). Each has his own personality and displays a different kind of strategic blindness.

Playing strength: You can set a base playing strength in Elo rating points. Unfortunately, it is not possible to go down as far as would sometimes be necessary. You can, however, load the Fritz 1.20 engine which is weaker than all the other engines.

King's attack: This determines whether the program will be primarily concerned with attacking your king, even if it means neglecting its own safety.

Piece trading: Should the program trade pieces at every opportunity?

Playing direction: Should it keep moving forward or keep retreating its pieces?

King and queenside: The pieces are moved towards the king or queen side of the board.

King's defence: Should the program be concerned about its king's safety, or should it simply ignore this?

Piece play: You can specify which pieces the program should use. The slider at the bottom determines how often the program should move these pieces.

Blunder range: You can specify how much material the program should be willing to sacrifice for the opportunity to fulfil the other criteria. For instance, if you have set maximum piece play with the queen and a blunder range of 1.0, this means that the program will sometimes sacrifice a pawn in order to be able to move the queen. A setting of 3.0 or more will make it sacrifice a whole piece for the privilege.

The chess clock only records the time and has no further relevance, so you can think for as long as you like.

 

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